The rapid switching can cause headaches and even nausea for some players.Īs explained by Polygon, there are options for folks who can't take the disorientation that may come with alternate eye rendering. However, when engaging in some more high-speed activities like motorcycling or flying a jet, this method of viewing the game isn't quite sustainable. In slower sequences, like walking around town or hanging out at the game's casinos, this is perfectly fine. To get around this, LukeRoss00 utilized a process called "alternate eye rendering," which essentially switches frames between eyes at rapid succession. Unfortunately, 180 frames per second is pretty much impossible for a game as vast as GTA 5. "To make it comfortable, a game needs to keep serving up those images at a rate of about 90 frames per second." "To create a stereoscopic 3D effect in virtual reality, you have to show each of a player's eyes a slightly different image," writes Polygon's Charlie Hall. As explained by Polygon, this comes down to how VR tends to work. that may be seen as insurmountable, especially for some gamers with weak stomachs. However, the presentation isn't entirely perfect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |